Last but not least, once the demesne was developed a little, which I did in the first generation right away, I was able to, if required and politically opportune for me, support the ruling Makedon dynasty with significant forces in. No need to recompress your old save again. Rebellion leaders don’t join defensive pacts. EDIT: Assuming the army was formed into one massive perfectly square phalanx where each soldier got . 4. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. DEFENSIVE_PACT_THREAT_LIMIT = 0. Expand user menuI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. See full list on ck2. No they're epicly stupid feature in both CK2 and EU4. Not that they wouldn’t do that in CK2. Defensive pacts can be. Defensive pacts can be. I don't know how to move forward due to defensive pacts. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. I'm playing as Byzantium right now trying to form the Roman. If the subject of the pact attacks one of the members, others will join the war like allies. Beating defensive pacts. 1 Holy Fury 1. In EU4 aggressive expansion is a different value that each nation has with you, unlike in CK2, where your threat is yours. I know in my last full run I spent last 200 years of the game not declaring any wars myself (and still ~tripled my realm size afterwards thanks to vassals) because of said fucking defensive pacts and how bothersome it is to deal with them. These defensive pacts need a serious rework. There is this new mechanic - threat level and defensive pacts. If a member is attacked by the target, all other members will defend them. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. Defensive pacts can be. Spirited-Ad-4455 •. Then type "infamy" "-##" without the "" of course for everything. Both on the battlefield and off. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I desire to play a fairly realistic game of crusader kings and am wondering how realistic defensive pacts are. Support. All you have to do is have a child. Spent whole day to play byzantine empire to restore rome with defensive pacts ON. If it's not encrypted or compressed, make a copy and read on. CK3, they’re not that bad as defensive pacts don’t exist. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Off, as with shattered retreat. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Any way to turn off Defensive Pacts mid-game? Title. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. The higher the threat of the attacker the lower the opinion threshold for the ai. Don’t get me wrong, I love CK3 and all the innovation they brought to the franchise, but I miss a few things from CK2: Coronation/Baptism: Although it didn’t possess a great modifier, I thought was cool to think of it. CryptoEspecially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Defensive pacts can be. Defensive pacts can be. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). yes, its working as intended. It says I have 50% for claiming Norway, 50% for Damascus, and 50% for an African duchy. Jump to latest Follow Reply. Aggressive vassal AI makes it hard to limit your vassal's growth. Defensive pacts can be. 4 Reconquista 1. Wiki. Enables raiding. CryptoEspecially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Defensive Pacts: On/Off; Gender Equality: Default/Historical/ All. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Mod to have non-aggression pacts in ck3. Pff, "winning" - I have two super powerful vassals with half of Francia each, every one has a huge defensive pact. . 6x yet, then do it and do NOT compress it. Defensive pacts can be. Mods. DEFENSIVE_PACT_SIZE_RATIO = 1. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. But then again he did complain about the whole "fuck defensive pacts"-bit. I looked in the wiki and I couldn't find anything about it. 19. Nope, just kidding. CK2 has a lot more content with them. Let's say there is a world defensive pact against you. 2. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Late game especially when your vassals (if they are allowed) keep expanding you will never really get rid of the threat. CK2 had defensive pacts. Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. If the leader of a war is captured, warscore becomes 100% in his enemy's favour. except that it's weird and it doesn't work all the time, and apparently. Defensive pacts can be. Also I definitely keep border dispute. For the most part, these are interesting, and can be interpreted as mundane events not explicable by the scientific knowledge of the time, so I'm OK with them. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of. Basically you have to declare any and all wars before you unpause with your new ruler. i'm not sure if there's a way to turn them off once you've started a game though. CryptoCrusader Kings II, at its launch, was a well-made and wildly entertaining game, thanks in particular to a clever blend of grand strategy and character-driven RPG. The base game is horrible im sorry to say and ck2+ makes it so much more fun but it is also severely limited. I just forgot about them and never turned them back on. CK3 Needs Non-Aggression Pacts. CK3 has completely omitted that feature. At least some were last verified for version 2. Second is if the county (s) you want are small (up to their independent liege) just snipe them. #1. Obviously it doesn't work as well as it does in EU4, but. diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoWhen I change religions but the game is still on pause, sometimes defensive pacts suddenly get turned off and I can attack them even with a personal threat level of 90%. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as. Gender Equality: Default. A defensive league takes only 1 relation slot, no matter how many members. Posted by u/vectorspace299 - 4 votes and 4 commentsIt was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. First is wait for rebellions in lands you want. THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . Only really kings and emperors get big enough to generate enough threat to have them form. That seems like a logical thing to do, and I kinda hoped it would be this way when Conclave was first announced. There are strange defensive pacts against. Why should every ruler, Muslim. The real person laughing at everyone else is the king hiding under the emperor, that guy doesn't get nearly enough threat. Defensive pacts can be. #4. So I always play with pacts on. Second is if the county (s) you want are small (up to their independent liege) just snipe them. ago. My only saving grace is that he is yet to drag them into fighting me. . I am not sure about defensive pacts at least with how they were in CK2, but non-aggression pacts should be a thing. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I keep Shattered Retreat on. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Francia hasn't formed HRE and Karl has Middle and West Francia only. Defensive pacts are caused by your threat level, whether it be from conquering a nation or inheriting it. You can extract your save with any utility that can unpack zip files. After turning them back off I noticed that AI is also more successful at expanding, especially all the conquerors. So is it more fun to play with pacts on so larger. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. Explain to me how the French AND the Persians AND the Ligurians AND the Abyssinians could all unite against me on the same day that I declare war, let alone coordinate a defensive pact across thousands of miles (this is a feudal world, not 1914!). Been playing with Defensive Pacts on (by accident) today and I was wondering how other felt about them currently. All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up screens in order to allow players to customize their experience without having to resort to modding. This guide was originally published on Paradox forums under the title Sic Itur ad Astra, an extended SPQR guide and has been adapted for the wiki. Phantom-Fireworks • 4 yr. don't know which specific type of event troops the. Posted by u/Zecronas - 3 votes and 4 commentsThis is the first time I decided to actually try and finish a ME campaign, and it turns into a fucking CK2 defensive pact. We've always assumed that the defensive pact option was going to disable achievements if we turned it off. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. If not, why do you have them on? They seem pointlessly annoying to me. Removes Defensive Pacts as Threat decays 100% per month, max. You can extract your save with any utility that can unpack zip files. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. Because you can strip a feature out, then sell it back as DLC is my cynical guess. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed:It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. Press J to jump to the feed. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Guide for the 769 Start - Byzantine Empire conquers Francia in 9 years. Now I have defensive pacts around me and a few questions: 1. ago Castilla Off. Here are the best CK2 mods, in no particular order: After The End Fan Fork. Basically, Warmongering is amazing, but comes at the cost of religious unity. Turning the defensive pact off is not cheating. Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 1 Fourth Crusade 1. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So is it more fun to play with pacts on so larger. Defensive pacts can be. Business, Economics, and Finance. The leader of a league is the one that invites people in. For many of the more established powers, it would be unthinkable for them to expand so fast without some massive administrative effort to consolidate. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. CK2 was never intended to be a world conquest simulator, and I'm baffled as to why the player base is having such a hard time coping with these changed mechanics. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Forum list Trending. #2. Business, Economics, and Finance. Rich Childhood. No need to recompress your old save again. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. How to get into a defensive pack?? bobdylan1234. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I don't know how to move forward due to defensive pacts. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. ago Truthsayer I used to keep them on, but then I saw the error of my. The gamey thing of declaring war right before a new ruler can join a defensive pact is one way to circumvent it, but other than that it is a matter of taking on the whole world. So is it more fun to play with pacts on so larger. Defensive pacts can be. My first king dies abruptly at 25, leaving his 5 year old on the throne. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. And you learn how to do it better, and it's a good thing! That's only one example, but this is what defensive pacts are really about: to make you more creative about expansion, and to make you learn the game better. His succession law is gavelkind. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. If it is off, your first major battle lost is your last. Besides at this time. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. They way defensive pacts worked was very different originally. It is one of the biggest hurdle to quick expansion and you can turn it off. You’ll have no large targets that won’t join defensive pacts, so with shattered world, once you get to a critical mass, you just have to sit at threat for a lifetime, get a duchy, then. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. ago Well, it is as realistic as someone conquering big chunk of land in very short amount of time to generate high enough treat for all religions to band together. Hope that helps. Ea0 Sep 13, 2017 @ 1:38pm. . crusademember • 4 yr. Over 5% and the mutual. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). First is wait for rebellions in lands you want. So is it more fun to play with pacts on so larger. My impression is that they don't do a whole lot. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. If the subject of the pact attacks one of the members, others will join the war like allies. New posts. Off. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Defensive pacts can be. This is perhaps the most obvious method for defeating defensive pacts: wait until they go away. com Ive never even considered turning them off. Next game though, that mechanic is being turned off in the rules. As Basil, if I started out by reclaiming Sicily and Northern Africa, I'd face a 90% defensive pact in no time. CK2+. I'm back in CK2 after a hiatus. If the subject of the pact attacks one of the members, others will join the war like allies. Let's say there is a world defensive pact against you. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If they manage to produce an army that can challenge your doomstacks, let attrition fix that. Crypto Especially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. Now I'm wondering if they would make the game more fun. Defensive pacts can be. Elder Kings. 402K subscribers in the CrusaderKings community. I am sitting at 99-100% threat level. ago. achievement with Defensive Pacts on, and gives detailed descriptions of the intermediate and advanced game concepts your success relies on. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…No Defensive Pacts. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. By right clicking on any rulers’ portrait, you can access the option to form a pact. Crusader Kings II Wiki Active Wikis. There exists a pagan defensive pact against them but i am not a part of it and i cannot for the life of me find the option to join it, and there are not enough mercenaries in the world for me to fight them on my own. Prep your retinues around the land then declare war. i'm not sure if there's a way to turn them off once you've started a game though. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Paradox Forum. :(Business, Economics, and Finance. Only City States and Minor Powers can be members of a defensive. 5 3 comments Add a Comment. It also disables achievements I think so if you don't mind that, feel free to turn it off and blob like your life depends on it. ago. I'm playing as Byzantium right now trying to form the Roman. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. CryptoA Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. Holding prisoners. And yet. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. So is it more fun to play with pacts on so larger. Business, Economics, and Finance. So is it more fun to play with pacts on so larger. Press J to jump to the feed. . Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. 8. Defensive pacts can be. Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. First save your game without compressing the file. 0 -- Relative size requirement is this at 100% threat. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med Sea Unireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. The option will be greyed out unless you have a valid reason to petition for diplomacy. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. Defensive pacts can be. . To do this you need to incheck the little box near the save button before saving. Yes CK3 is queit easy game (it's don't even have hardmode unlike Hoi4 or Stellaris), for the sake of "wider audience", without doubt. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. ago Truthsayer I used to keep them on, but then I saw the error of my ways. Get app Get the Reddit app Log In Log in to Reddit. Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. 5. If you click on a casus beli in the war declare screen for Barcelona you can see if they are in the defensive pact because all the other members will show up as allies on the screen. 8. In fact, I found it's much more close to cheating when someone turn the defensive pact on and bypass it by using some tricks such as declaring war in the first few days after an AI ruler died or reloading the game and thus the new ruler hasn't joined the pact. I guess during ck2 time period. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The trick is to first save the character you want to ally with as a saved scope variable. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. They now only join the pact if they felt genuinely threatened by you. . Now I’m working on CK2 for the first time (besides a very brief stint pre-release!) and am charged with making sure new stuff fits together well and is fun. still low on threat so you can not call/join defensive pact. Replace the hashtags with whatever number you want to reduce threat by. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. It takes a few seconds, a few precious seconds where no one is in a defensive pact against you despite your 50% threat level. So is it more fun to play with pacts on so larger. I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. If you aren't playing Ironman, you can actually disable defensive pacts in your current game. Forums. The main dinasty may change, or some vassals become independent, but it does not completely collapse. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux… No Defensive Pacts. Nov 9, 2018. If the subject of the pact attacks one of the members, others will join the war like allies. On macOS (US), ⌥Option + 6 enters. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. By right clicking on any rulers’ portrait, you can access the option to form a pact. Which wars don't generate threat? 2. Started a 2. HydroAC. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. It isn't 'ck2 went this direction, ck3 went other so I don't like it' It is 'ck2 went this direction, ck3 tries to go to the same direction but fails to successfully innovate the franchise while also fails to implement what ck2 succeed at'Get app Get the Reddit app Log In Log in to Reddit. . 5 km. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. Q. Now I'm wondering if they would make the game more fun. Think. It's hands-down my favourite Jade Dragon CB. Crusader Kings II. It was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. Yeah i can do that. Aug 14, 2016. That was attempted in CK2's defensive pacts which were really bad. Elder Kings. Paradox Store. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. Here is an example. I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. Fast siege down the target and kill any nearby defender armies. If the subject of the pact attacks one of the members, others will join the war like allies. But all Coalitions do is stop the powerful attacker from winning offensive wars - a job they don't even do very well. CryptoI liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I don't care particularly for the implementation, but turning them Off makes it too easy for players. Shattered retreat on. I desire to play a fairly realistic game of crusader kings and am wondering how realistic defensive pacts are. 29 level 1 · 3 yr. I consider CK2 to be at least the 3rd best game ever made (Mount and Blade Warband and Dwarf Fortress are 1 and 2), and even then I had complaints about some nonsensical things. Its goal is to slow down late game blobbing, but it often seems…Defensive pacts only have an effect for the defender. I have a question about CK2. Obviously it doesn't work as well as it does in EU4, but. The first one would be Empressive, which seems to be impossible since i have already done it twice, the last time was on my Roman Empire run, without the achievement firing (achievements were active, i got others. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So it ends up like this: create_alliance = scope:name_of_your_saved_scope. CK3 has more content without DLC's. God bless the lvl 5 skaven. Phantom-Fireworks • 4 yr. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. The trick is to first save the character you want to ally with as a saved scope variable. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. Many interactions show approximate AI reasoning in tooltips: Each reason is shown with a number of - of +. . The defensive pacts are alliances formed by smaller rulers with the purpose of deterring larger realms from launching a military campaign against them. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…19 votes, 25 comments. If it's not there already, add: defensive_pacts="off" The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. The most powerful tool for this is arranged. DeadMoroes Lesbian Xwedodah Empire • 6 yr. But I totally agree that this addition to the game has made world domination more frustrating than before and taken some of the historical realism that this game had. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. With defensive pacts, it makes you think twice before clicking that Declare War button. Defensive pacts can be. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. I would say CN forming is on par with Defensive Pacts. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. 393K subscribers in the CrusaderKings community. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. . They personally make the. A non-aggression pact. CK2 defensive pacts in a nutshell. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac…I hope vassals can form a defensive pact against another vassal who shares the same liege as them and is growing too powerful. So is it more fun to play with pacts on so larger. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Ive never even considered turning them off. Crusader Kings II > General Discussions > Topic Details. This guide describes how to get the S. The problem is that empires don't lose land, and bounce back if their neighbors get even the slightest bit complacent. I like it more to be honest, its actually better since the "indifferent" threat level is now 15% instead of 5%, and not every single realm joins in a defensive pact. Captured close relatives of the war leader also affect the war score by 5%, while the current heir counts for 50%. Paradox Forum. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor.